VIRTUAL REALITY: A Glimpse into Past and Beyond
Virtual Reality peeks into the Past and the Future It is a virtual reality device that shows the significance of the past and future. This will embody the past through a real world that can give the user knowledge about the past, that can be historical places, events, and people. This form of virtual reality will demonstrate how words have changed over time. If this kind of living is enough to prevent such calamities, social issues, healthcare awareness, and promote or protect the environment from being destroyed. Restore what history is, stop historical revisionism, and choose what is best for the country. This will not just show the past and future but instill morality and awaken the changes that can make the world a better place.
We, the innovators, are here to promote this platform for the sake of our society. We want society to be more aware of its surroundings. Our intelligence may not be good enough, but on this kind of platform, we are bringing you to reality using our Virtual Reality: A Glimpse into the Past and Beyond. As we stand firm to make changes, not excuses.
Virtual Reality (VR) is a computer-generated environment with scenes and objects that appear to be real, making the user feel they are immersed in their surroundings. This environment is perceived through a device known as a Virtual Reality headset or helmet. It is also a stimulating experience that can be similar to or opposite to the real world. It typically incorporates auditory and video feedback. It allows users to enter into a video game or something they want to be as if they are the main characters and also it will feel like you’ve been teleported into another world.
Virtual reality has been around since the 1980s when Jaron Lanier started to develop the gear to experience the so-called “virtual reality”. Throughout the years, the term Virtual Reality would become more well-known as various inventors and technologists brought breakthroughs to Virtual Reality. Today, Virtual Reality is considered to be an escape from reality where users can easily access a new world just by putting a headset on.
Virtual Reality Today
You already know that virtual reality (VR) offers a fully immersive experience in which the user effectively blocks out the real world and enters a computer-simulated one. For some people, the usefulness and entertainment factor of VR stops at video games or fitness apps. But many people (including me) believe it’s a phenomenon that will one day alter our everyday lives. In this article, I’m going to share some examples of how VR is being used – and will be used in the future – in various industries and highlight its impact across a wide variety of areas like education, entertainment, sports, and travel. Along the way, I’ll be discussing some of the wider impacts of VR in our world.
In this mode, we are taken into a setting like a video game and placed in an entirely created world. To accomplish this, one uses goggles, occasionally controllers or gloves, and occasionally additional sensors that offer a fully immersive experience. VR will be utilized for a variety of purposes, such as the possible uses of virtual reality for historians and the possible use of virtual reality to better understand past and future sensations. VR in connection with time aims to give people a virtual environment where they can interact with a computer in a manner similar to how they would in the real world. Virtual reality in a teaching capacity to create a sense of presence apart from the main reason why VR differs from other technologies. With the help of these technologies, learning can take place in a secure setting and be supported by an immersive experience.
How VR May Change Society
- Retail: In the not-so-distant future, you’ll be able to try on anything you want in the VR world and get a realistic sense of how it looks on you. This trend is already happening with augmented reality with several eyeglasses retailers, but we’re going to see much wider use of VR in the retail space in the future. This will likely put additional pressure on brands to ensure their VR shopping experiences are top-notch.
- Education and Training: VR is already transforming the world of education and training. For example, Hilton’s VR training program uses computer graphics and 360-degree video to simulate tasks like housekeeping, room service, and front desk tasks. VR will be used for education in the classroom, as well, with realistic field trips, immersive history simulations, art lessons, and biology adventures (including VR dissection!)
- Entertainment and Sports: Have you ever thought about what it would be like to attend a concert or sporting event, right from the comfort of your couch? This will be possible soon, thanks to virtual reality. Electronic DJ Marshmello and Travis Scott have already hosted virtual gigs in Fortnite, and many more are on the horizon. VRChat is also an exciting new social VR platform that lets users hang out and chat with each other using 3D lip-synced avatars. Or you can even attend a virtual church!
- Healthcare: VR will have a huge impact on how the medical community diagnoses and treats diseases and illnesses. Right now, VR is being used to detect glaucoma, schizophrenia, and Alzheimer’s disease. It has also begun to establish itself as a useful tool for treating PTSD and anxiety disorders, dementia, and autism. VR can even help people complete their physical rehabilitation after an illness or injury!
Travel and Hospitality: Hotels using as VR as a marketing tool by creating immersive experiences that lure in new visitors. As consumers, we can also take VR excursions all over the world, to places like Zion National Park, Rio de Janeiro, Rome, or Dubai. Very soon, we’ll be able to go virtually anywhere in the world just by strapping on a VR headset.
Innovative uses of Virtual Reality
If you think of “virtual reality” the first thing that comes to your mind is “entertainment”. But are you aware that this type of technology helps other people? The topics below are one of the many reasons why virtual reality could help a lot of people in various ways.
Going to a museum requires a lot of time and effort, especially if a person wants to visit them one by one. Virtual reality offers for its user to discover and display any type of culture they wish. This technology enables a person to travel to multiple places without worrying about the expenses or the amount of time they will waste. Creating a virtualized version of a museum can also garner more viewers, this will not only benefit its users but also the people behind the masterpiece that can be found inside a museum in a way that they will be receiving the recognition they deserve.
- Mental Health
A lot of people are currently suffering from mental health diseases such as anxiety, depression, panic disorder, bipolar and many more. There are now various options launched in virtual reality to make it a therapeutic tool. User can create their own environment based on the things that make them calm which makes them meditate more and unwind the feelings that they have. Although this will not completely heal them, it can surely help its user to ease the pain that they are suffering.
The Pros and Cons
An important area of application for VR systems has always been training for real-life activities. It can provide training equal to practice with real systems but at reduced cost and with greater safety. People can travel anywhere or experiment with other things without any risk. As VR technology advances, the quality of the learning system will also improve a lot. Creating virtual words can be helpful for many people to have a safe and controlled environment where they can learn how to perform medical operations. Shortly, virtual reality can benefit just anything and everything. However, when people experience new ways; it can be addictive. If people started to explore and learn many things in VR, they could be stocked by that and end up neglecting their real lives. As VR tricks many of our senses, many people complain of having eye strain due to the large number of visual stimuli experienced in VR. Constant eye strain could eventually result in more severe eye issues. When it comes to VR, motion sickness could be a risk. Some people experience vertigo and eye strain due to the inconsistency between their body motions and what they see in virtual environments. This results in health being a major concern for the people.
Stepping Into the Metaverse
Now that you’ve gotten a taste of how VR will transform our world, let’s talk about one other aspect of virtual reality that we can’t ignore: the metaverse. The metaverse is a unified, persistent digital environment where users can work and play together. Virtual reality is a linchpin in the creation of the metaverse because the metaverse focuses on creating ever-more-sophisticated immersive experiences. Potentially, the metaverse will be able to bring together all of the industries and activities we’ve talked about above into one connected place that users will be able to access for a wide range of experiences. As technology continues to improve and as new applications are discovered, virtual reality will touch every facet of our lives and will likely become an everyday occurrence for many of us.
Virtual Reality from Now Onwards
Virtual Reality can generate anything everywhere and anywhere, be it in the classroom, workplace, or leisure. Companies have used this technology to further promote the products and services they have. They incorporate creativity to motivate consumers to patronize their products, among others. Consequently, consumers are attracted and that is because of the VR they incorporated. The same goes for academic institutions. Teachers apply VR to encourage students to develop creativity and good study habits. VR makes learning more interesting and comprehensible. With the proper application of this technology, our industry will reach its ideal growth.
On the other hand, VR has also disadvantaged. A person tends to become addicted to the virtual world which leads them to not interact with other people. Moreover, too much engagement with VR may cause dizziness due to the illusions it possesses. Still, VR is to be used moderately and properly to suit its purpose.
We are now living in a new society where we have adopted new strategies to learn. Thus, this virtual reality is one of the most important technology advancements we should understand better.
Craig, R. (2020, December 6). Viewpoint: Virtual And Augmented Reality. Randall Craig. Retrieved September 15, 2022, from https://www.randallcraig.com/viewpoint-virtual-reality-augmented-reality/
Singh, P. P. (2012, June 7). Virtual Reality: Advantages and Disadvantages. IndiaStudyChannel. Retrieved September 13, 2022, from https://www.indiastudychannel.com/resources/152424-Virtual-Reality-Advantages-Disadvantages.aspx
“The Effects Of Virtual Reality (VR) On Society,” Bernard Marr, Dec. 31, 2021. https://bernardmarr.com/the-effects-of-virtual-reality-vr-on-society/
Leave a Reply