Teamfight Tactics Dragonlands: Uncharted Realms
Team fight Tactics is a round-based free-for-all strategy game of attrition featuring iconic champions from League of Legends where players draft a unique team of champions to fight for first place. Your goal is to grow your team and protect your board to become the last player standing.

Gameplay
Teamfight Tactics is an autobattler: a round-based PvP game where you’ll draft a team that battles automatically on your behalf. The ultimate goal of TFT is to be the last player standing in an 8-player free for all match. You spend the game accumulating resources like gold and items and making decisions to build a team of units with different strengths, weaknesses, and abilities.
Here’s how it works: Individuals face off in 1-on-1 matches until only one player remains. You win by drafting the best team of champions from a shared pool, equipping them with powerful items, managing your gold income to buy out the competition, and positioning your team in winning battle formations. There are unlimited winning strategies, so you’ll have to adapt to different situations in every game to come out on top.
Recruit champions from the shop or the carousel and position them on your board. Every round you will earn gold, which you can use to increase your team size or recruit and combine champions. Win battles to deal damage to other players and take your place at the top.
The Shop
At the beginning of round 2 and every round after until the game ends, you’ll be given five choices of champion units from the shop. All eight players in the match draw from a shared pool of finite pieces.
For each unit, you can see their cost, synergies, and a description of their ability if you hover them.
Above the five units you can see the amount of gold you have. Outside of buying units at the shop, you can also use gold to refresh, or “reroll” to another set of five champions for 2 golds or buy 4 experience points for 4 gold. You can also sell the units on your board or bench (you won’t always get back equal value for what you bought them for).
You can also choose to lock your shop (top right corner of the shop) so it doesn’t refresh at the beginning of the next round.

Some quick notes on these options:
You will passively gain experience each round, but you can spend gold if you’re looking to increase your level and max number of units (up to 9 using experience).
You can see how many points to hit your next level and your current level at the left of the shop.
The Carousel
Every game begins with all 8 players at the carousel (also known as the “shared draft”).
The carousel continuously spins and has random 1-cost units paired with a basic item (more on items later).
After a brief delay, all eight players will simultaneously be able to grab a unit. All you have to do is walk up and touch the one you want with your Little Legend and it’ll latch on to you.

Building Unit Synergies
Building a team around synergies is a core gameplay aspect of auto chess games like Teamfight Tactics. There are two types of synergies, class and origin, and every champion has at least one of each (some have more).
Every champion has different origins and classes. Drafting champions from the same origin or class will grant bonuses to your team. If you compose your team with units that synergize, they will be empowered with buffed properties. Your team of units will fight against the teams of the other players at random during the rounds.
List of all the Champions, their Origins, and Classes

Ranking Up Units
Another core mechanic to keep in mind is that in TFT, you can combine identical units in order to make stronger ones – this is called ranking up (also called leveling up).
You can rank up your units by combining three copies for each tier:
- Three 1 star units = One 2 star unit
- Three 2 star units = One 3 star unit
- This means that you need a total of nine 1 star units to get a 3 star unit.
The Basics of Econ: Win Streaks, Lose Streaks, and Interest
In Teamfight Tactics, you’ll get passive income for free each round. The first few rounds, you’ll gain increasing gold every round starting from 2 gold up until a base of 5 gold per round. You get 2g round 2, 3g round 3, 4g round 4, and 5g round 5 and every round after.
You also get additional gold based on win/loss streaks and interest. If you are winning or losing consecutively, you will gain extra gold – here’s how it works:
● 2-3 round streak = 1 extra gold per round
● 4 round streak = 2 extra gold per round
● 5+ round streak = 3 extra gold per round
You get +1 gold for rounds that you win. Depending on how much gold you have at the end of a round, you also get an interest bonus at the beginning of your next round. The amount of interest you get is related to every 10 gold you have up until 50:
● 10g = +1g interest
● 20g = +2g interest
● 30g = +3g interest
● 40g = +4g interest
● 50g = +5g interest (the max)
Example: If you end the round with 34g, you will have an additional +3g from interest next round.
How to Combine Items
Throughout the article, we’ve mentioned that you could get items from the carousel or monster rounds but we haven’t really covered what they’re for and how to use them.
● Every unit can hold a maximum of three items.
● Granting a unit an item is permanent. In order to move an item to another unit, you’ll have to sell the unit currently holding the item.
● There are two types of items, basic and combined. Giving a unit two basic items will create a combined item.
● In general, you’ll want to use items to augment the strengths of your team comp.
Here are all the item components and their component combinations to make a whole item:

Augments
Another feature in Teamfight Tactics are Augments, these are permanent bonuses that are added to the player’s hexcore. They are the featured mechanic in the last Teamfight Tactics’s sixth set: Gizmos & Gadgets.
● You will gain a total of Three Augments in your Hexcore. These augments in your hexcore are permanent bonuses that are spread throughout your champions and board that will help you win against the entire lobby.
At stages 1-4, 3-3, and 4-6 (in Hyper Roll: 3-1, 5-2, and 7-2), the player is offered three choices of augments. During each choice the player must select one out of three augments. There are three tiers of Augments, silver, gold and prismatic, ranging from least powerful to most powerful respectively.
Here are the lists of Augments in TFT: Dragonlands: Uncharted Realm Set 7.5:
Here Are The Notes And Updates of Teamfight Tactics Patch 12.17B
With Patch 12.17, which went live on September 8, the Teamfight Tactics Mid-Set underwent a number of modifications, including the addition of 12 dragons, 62 champions, a revamped Treasure Dragon Armory, and significant adjustments to the Dragon Trait and Astral Trait systems.
Less than two weeks after the introduction of the new sets, Riots Stephen Mortdog Mortimer announces a B-patch that should go live within a week.
Here is a glimpse of the TFT Path 12.17b notice that includes the desired adjustments.
TFT - LITTLED SLEEVE - BASED SLEEVE-SKILLS
After getting back to the TFT, Aphelios took a glimmer. Olaf swapped a reduction in attack damage for an increase in mana, giving Jayce and Shyvana the identical nerf from the stun duration. While Xayah had her patch 12.16 bonus reversed, Pantheon had a bug corrected and nerf applied.
THERE ARE TWO-COST TIES IN EACH OTHER
● Aloes: attack damage from 65 to 60 was reduced to 60%.
● A sock: Attack speed was reduced from 8 to 0.75.
THREE-COST ITEMS ARE THE COST OF THREE
● Jayce: stun duration dropped from 1.5 to 1.25.
● Mama: Mana swore from 50 to 30,200.
● Odaf: Passive AD scaling reduced from 5 to 4 pixels.
FOUR-COSTS-OFF
● Pantheon: bug fixes Pantheon is now mana locked for the duration of the spell.
● Pantheon: spell damage dropped from one hundred o’clock to another 100 o’clock.
● Shyvana: stun duration has reduced from 1.5 to 1.25.
● Yadda: The attack damage rose from 75 to 70.
THE FEATURE 12.17B WAS CHANGED TO SUIT A TRAIT
In every phase of the game, the Cannoneers have a great possibility of winning their cannonball. Early on in the game, Darklights were changed to reduce the benefit on the copies.
● Cannoneer: Inflicted to heavy rains, losses to suffocating trees, lost 175/350/550 to 150/300/4575.
● Darkflight: The bonus owed to the health insurance is reduced from 600-800/1000/1800 to 500-750/1000/1000/00.
PATCH 12.17B. ADDED SLUGGISHMENTS, UPDATED.
The impact of the attacks on the knives was very good in many compositions. The nerf should bring him to an even better state.
● Pisse: Attack damage reduction from 20/35/50 to 15/25/40/ Camp.
BEST TFT COMPS FOR PATCH 12.17
- Guild Xayah 2.0 = 6 Ragewing, 3 Guild
- Darkflight Daeja = 6 Mirage, 4 Darkflight
- Whisperers = 6 Whispers, 4 Bruiser
- Age of Dragons = 4 Dragon
- Supersonic Graves = 6 Darkflight, 3 Assassin
- Sapphire Dragon = 6 Lagoog, 3 Mage
- Predator Cat = 6 Darkflight, 2 Assassin
- Sejuani Swing = 8 Dragonmancer
- Full Guild Zippy = 7 Guild
- Lux Reroll = 5 Astral, 3 Mage
- Mage Nomsy = 5 Shimmerscale, 3 Mage
- 300 Shields = 5 Jade, 2 Mystic
- Olaf Reroll 2.0 = 4 Scalescron, 4 Cavalier
- Darkflight Tyrant = 5 Guild, 4 Darkflight
- Donkey Kong = 5 Jade, 2 Warrior
- Evoker Nomsy = 4 Evoker, 3 Mystic
- Loot Printer Kai’Sa = 9 Lagoon, 3 Mage
[How to play Guild Xayah 2.0]
Team Comp Description:
Guild Xayah can now be played with full 6 Ragewings! This is by far the strongest version of any Xayah carry comp with the red Dragon Shyvana as secondary carry.
When to make:
Go for this comp if you have a lot of good AD items (Bows and Swords), and have a decent 2-stars start that can snowball you quite easily into the late game.

[How to play Darkflight Daeja]
Team Comp Description:
This comp focuses around the Mirage and the Darkflight trait. Your main damage carry is the Mirage Dragon Daeja and the Dragon Tyrant Swain is your frontline tank alongside beefy units like Nunu and Rell.
When to make:
If you have lots of Bows and Needlessly Large Rods to get the right itemization on your Mirage carry – Daeja. Finding a Yone or Nunu will also help activate Mirage early into the game.

[How to play Whisperers]
Team Comp Description:
This comp uses mainly Whispers – with Sy’fen as Dragon and Pantheon as strong frontline carries. The non-whisper units in this comp support both your carries with either more health in Bruisers, more damage in Warriors or more utility with shields and stuns.
When to make:
If you have strong Attack Damage items like Bloodthirster you can force this most games. Sy’Fen and Pantheon are easy carries to flex into.

[How to play Age of Dragons]
Team Comp Description:
This is the ultimate Dragon alliance comp that will make you dominate your lobbies! Play it ONLY if you have a 2-star board throughout the entire game that can get you easily on a win streak. Having 3 of the highest cost units in the game requires a strong economy and enough HP so playing the strongest board is mandatory!
When to make:
Go for this comp ONLY if you can guarantee a strong early and mid-game without rolling too much. You can also consider running this board if you get any Dragon Emblems or specific Dragon trait augments such as Age of Dragons.

Ranked Seasons

- Ranked seasons in TFT are significantly shorter than League of Legends.
- Riot’s goal is to start a new season every few months, meaning there could potentially be three or four seasons every year.
- Each season is tied to a new set and sets aren’t intended to span across multiple seasons.
- TFT’s first season lasted from Nov. 20, 2019 to March 18, 2020, while season three started on Sept. 18, 2020 and ended on Jan. 21, 2021.
Placements, promotions, and series
● With each ranked season and set—which generally includes new champions, abilities, and mechanics—you practically have to learn TFT over again. Because of this, the devs soft reset your MMR (Matchmaking Rating).
● A soft reset means your MMR is pulled closer to the median.
● Once you play your first TFT ranked game, you’ll be provisionally ranked in Iron II, one of the lowest ranks in the game. You’ll have five placement matches to prove yourself, and after the fifth match, you’ll be placed into a tier and division.
● Provisional matches work in the same way as League with “accelerated LP values,” according to Riot, and no LP loss. You can earn up to 100 LP per provisional match.
● There are currently no promotion series in TFT, meaning once you hit 100 LP, you’ll automatically be promoted to the next division with the leftover LP.
● Players can’t lose LP when finishing in fourth place or higher. They also can’t gain LP when finishing fifth or lower.
Demotions and decay
- Decay only applies to the top players in the game.
- In the Master division and above, you bank up to 10 games, with one banked game getting removed each and every day. If you don’t have a banked game to lose, you lose 250 LP every day.
- You can’t demote a Master from decay. There’s also no decay in provisional matches.
- You can only demote out of your division or tier if you lose while at zero LP.
- Demoting to a lower division or tier happens when your MMR is too low for your ranking, and you have zero LP.
Rewards
- To qualify for the bare minimum end-of-season rewards, you’ll have to reach Gold or above.
- Rewards include unique emotes and Little Legends, reflecting your hard work throughout the season.
- If you decide to switch servers for whatever reason, your MMR will transfer over with you, along with your rewards (as long as they’re in your inventory).