
Gaming for Health
The Game Technology for Health (GT4H) Network brings together knowledge and expertise about serious gaming for health benefits from different research groups across Departments and Faculties at NTNU. The aim of the network is to connect researchers and professionals both within and outside NTNU that develop or use game technology for health, in order to deliver high quality research and advance our knowledge at the best value possible.
Intermediate aims
Intermediate aims
- Register local and national professional resources within the field.
- Share existing and upcoming research on game technology for health across branches of science, departments and faculties, and companies.
- Stimulate development of common institutional, national, and international research projects where development of game technology for health is represented.
- Be a connective link between research and industry in the field of serious gaming for health benefits.
Game technology has developed tools to stimulate people to be active, provide instructions and feedback to patients, and maintain motivation and adherence.

Why is game technology for health important?
Physical inactivity and sedentary behaviour are at an all-time high, with worrying consequences for health outcomes. Furthermore, many individuals do not receive the amount of support and follow-up that would be optimal for health promotion or recovery, nor do they manage to exercise independently as much as they should. Thus, there is an urgent need to reverse the ‘inactivity pandemic’ and use the potential of technology to promote and boost activity levels both in everyday life and during rehabilitation.
References
https://www.ntnu.edu/health/gt4h
https://technabob.com/blog/2016/08/01/symgym-video-game-workout/