ENTERING THE WORLD OF GAMING: LEAGUE OF LEGENDS
MOBAs (Multiplayer Online Battle Arena) are very popular with kids these days, but there is this one game named League of Legends which is highly developed and challenges the mind into thinking and strategizing carefully. This game was originally developed and published by Riot Games for Microsoft Windows and Mac OS X. League of Legends also has 118 champions and still increasing, each champ has a different set of skills, different play styles, and different difficulties which make them all unique in their on way.
HISTORY OF LEAGUE OF LEGENDS
LoL esports had humble beginnings following its 2009 release, with the initial competitive scene played online with LAN events hosted by ESL, IGN and MLG among others. The primary competitors came from North America and Europe with some of the most iconic esports teams we know of today, like Team SoloMid (TSM) and Counter Logic Gaming (CLG), founded to compete in LoL.
The first major tournament in LoL would come in 2011 with the Season one League of Legends World Championship taking place at DreamHack Summer in Jönköping, Sweden for a $100,000 prize pool. The Season one World Championship had eight participants in total: the top three teams from North America and Europe, a representative from Singapore and a representative from the Philippines. Viewership numbers for the Season one World Championship were impressive at the time, drawing a total of 1.69 million unique viewers of which 210,000 dropped by to watch Fnatic beat Against All Authority (2 – 1) to take the first League of Legends World Champions title.
FACTS ABOUT LEAGUE OF LEGENDS
· DoTA and LoL Were Created By The Same Person Despite the long-standing rivalry between DoTA and LoL , the two actually share the same father. Steve “Guinsoo” Feak was the original designer for the popular Warcraft III mod, Defense of the Ancients (DoTA). Guinsoo was later on scouted by Riot Games to work on their own moba game – League of Legends. He is credited as one of the 3 original creators of the game.
· Louis Vuitton is an Official League of Legends Partner Probably not as much a secret as the others on this list but is still a pleasant surprise nonetheless. The fashion giant, Louis Vuitton, is one of the biggest partners of League of Legends. They helped design the TRUE DAMAGE skin line where they used designs from their own brand to create the costumes for the League of Legends champions featured in the video. Some very big names in the music industry also helped bring these characters alive.
COUNTRIES IN ASIA WHO IS MOSTLY PLAYING THE GAME
Here is the top 5 most country is playing only Pro Players Korea the top 1 in the world and has the best players in Asia and in he world earning $31,616,343.31 with 862 pro Players China the top 2 asia country that is playing the game with the earnings of $17,886,276.94 with 560 pro Players Vietnam the top 10 in the world that is playing the game with the earnings of $1,694,220.20 with 293 pro Players japan the top 24 in the world that is playing the game with the earnings of $524,899.05 and with 68 Pro Players Philippines the top 25 in the world that is playing the game with the earnings of $478,131.05 and with 102 pro Players
PROGRESS OF LoL IN THE PHILIPPINES
In the Philippines, League of Legends launched its Closed Beta in December 2010. At the time, establishing the game locally was our main priority. However, we held our first mall event (Clash of the Titans) in just our first year. This competition aimed to find a representative for the Philippines in the Season One World Championships at Dreamhack Sweden, which at the time was the biggest League of Legends event. This was our first attempt to provide LoL eSports competitors an opportunity to compete on a global scale. Our official representative team was Team Pacific League of Legends (PCFC), which was made up of the strongest and brightest PH LOL players at the time. Despite the fact that their performance was not very “exemplary,”
HISTORY OF THE GAME DEVELOPER
League of Legends (or LoL; initially League of Legends icon old2.png League of Legends: Clash of Fates) is a multiplayer online battle arena (MOBA) genre video game developed by Riot Games. It was designed to operate on the Microsoft Windows operating system. The game was first announced on October 7, 2008 and released a year later on October 27, 2009. The game was in beta from April 10, 2009 to October 26th, 2009. Two main protagonists for the popular Warcraft III: The Frozen Throne mod, Defense of the Ancients: Allstars (commonly abbreviated as DotA), Steve ‘Guinsoo’ Feak and Steve ‘Pendragon’ Mescon are involved with Riot Games in the process of making of League of Legends. Guinsoo created DotA: Allstars from the original DotA, created by Eul, by adding his own mix of content, including over 40 heroes, numerous items, and various gameplay changes. Guinsoo then passed DotA: Allstars on to its current developer, Icefrog. Pendragon, who is the Director of Community Relations for Riot Games, helped create the DotA: Allstars website along with its forums, and is still currently working on DotA: Allstars alongside League of Legends. The core game is free to play, and new users can register an account here.
ESPORTS (TOURNAMENTS LOCALLY)
The most popular MOBA (Multiplayer Online Battle Arena) game in the world has an impressive number of players. Almost 4 million peak viewers watched the grand final of the largest annual tournament Worlds 2019 – and that’s without taking the Chinese platforms into account. No other game in the world has such an impressive audience. The esports infrastructure created by Riot Games includes regional leagues all around the world as well as two major international tournaments: Worlds and MSI. LEC, LCS, LCK, and LPL are the main regional competitions for the game, out of which LoL Champions Korea would be the most popular one – the league constantly updates its records, and the last one is 1 million viewers during this year’s Spring Split. Does League of Legends have tournaments? Teams compete in regional LoL leagues during the season. The best teams of the spring splits qualify for Mid-Season Invitational, and the best teams of the summer split make it to Worlds, final event in the season of League of Legends tournaments. How do LoL tournaments work? Official League of Legends tournaments are held in 12 regions, the main ones are South Korea, China, Europe and North America. The best teams of spring split from these regions play in Mid-Season Invitational. After the summer season, the best teams from the regions go to the World Championship [Worlds], which concludes the season. How many viewers does League of Legends have? LoL tournaments regularly gather a huge audience both at the venues and on broadcasts. For example, World Championship 2021 (Worlds 2021) peaked at more than 4 million viewers, which is the second result in the history of esports (excluding viewers from China). Is League of Legends the most watched sport? The League of Legends World Championship is one of the most watched esports tournaments of the year. Only Free Fire World Series and The International can compete with it. Is League of Legends an esport? League of Legends is one of the most popular esports disciplines in the world with millions of fans all over the world.
Players work with their team to break the enemy Nexus before the enemy team breaks theirs. League of Legends is a complex game which involves both high-level strategy and fast-paced gameplay. Skilled players know how to beat the opponent in front of them, while keeping the macro-elements in mind to support their team to victory. “I have always been on some type of sports team, pretty much my whole life, but with esports instead of relying on physical strength, it’s more like relying on critical thinking skills. It’s challenging but a great team to be part of!”
THE GAME BEFORE AND AFTER, INVESTMENT AND STREAMING
Esports is a booming global industry where skilled video gamers play competitively. In the same way that traditional sports have competitions in baseball, basketball, and football, esports encompasses competitions across a variety of video games. Contrary to common perception, esports is not simply a phenomenon occurring in the basements of unemployed twentysomethings; the industry is real, growing globally, and investable. In fact, over 380 million people watch esports worldwide both online and in person. More people watched the 2016 world finals of popular esports game League of Legends (43 million viewers) than the NBA Finals Game 7 that year (31 million viewers). With its fragmented landscape and digital platform, the esports sector holds promise for a multitude of monetization opportunities. The following article will include an introduction to the industry as well as insights for those interested in investing in it. It will cover the parties involved in esports, the size and demographics of the audience, the industry dynamics, and how to approach investing in the space. I will provide not only third-party data and analysis, but also my personal experience and insight after listening to people, learning about the industry, and launching an esports company myself.
Leagues of Legends, popularly known as LoL or Leagues, is a multiplayer online battle arena (MOBA) video game created by Riot in 2009. The video game was inspired by Defense of the Ancients (Dota) and has garnered millions of fans worldwide to become of the most-played games in the eSports industry. Its meteoric rise to popularity can be attributed to depth, technical complexity, and fascinating gameplay. The gameplay sees two teams, each with five players, going against each other in a mission to destroy their “Nexus.” Whichever team destroys the opposing team’s Nexus first wins the match. However, on your way to achieving this mission, you’ll encounter objectives you must conquer to gain experience points and golds. These will help you increase your level and purchase in-game items that’ll make you stronger than the opposing team. From this seemingly easy gameplay, there have been tournaments, and leagues held internationally to produce champions and masters of the game. The game has 12 leagues hosted on a global scale to eventually produce a team of champions in the annual League of Legends world championship. However, these leagues and the world championship have been constantly dominated by Asians.